Medium Humanoid, Lawful Good
Armor Class 17
Hit Points 15 (5d6)
Speed
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
17 (+3)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +5, INT +5, WIS +5
Damage Resistances All
Condition Immunities Blinded, Deafened
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Merchant's Scrutiny

The merchant can tell if the encountered party has any harmful plans towards him, either financially or physically. If so the merchant will take on the affects of invisible and use disengage to escape.

Actions

Disengage - - The merchant will disengage if it senses harmful intent.

Description

A merchant found walking patrolled roads outside of cities to sell his goods to adventurers.

Lair and Lair Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
1/4/2021 7:26:07 PM
2
1
1
Coming Soon

Monster Tags: humanoidHuman

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwamp

Polismium

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