Armor Class
17
Hit Points
15
(5d6)
Speed
STR
12
(+1)
DEX
16
(+3)
CON
14
(+2)
INT
17
(+3)
WIS
16
(+3)
CHA
18
(+4)
Saving Throws
DEX +5, INT +5, WIS +5
Damage Resistances
All
Senses
Passive Perception 13
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Merchant's Scrutiny
The merchant can tell if the encountered party has any harmful plans towards him, either financially or physically. If so the merchant will take on the affects of invisible and use disengage to escape.
Actions
Disengage - - The merchant will disengage if it senses harmful intent.
Description
A merchant found walking patrolled roads outside of cities to sell his goods to adventurers.
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/4/2021 7:26:07 PM
|
2
|
1
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1
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Coming Soon
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