Evade. When attacked the scampen may spend the bonus action or reaction from its turn to Dex check. The rolled number the replaces its AC for that attck if it is higher than its current AC.
This creature can be used as a mount by small or smaller humanoids.
Synthetic Fireball. (cooldown:2 rounds) The Scampen may cast the fireball spell at basic level as a nonmagical nonspell attack. The spell will require a Dex 16 save for half damage
Kick. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (2d4) bludgeoning damage.
Burp. RangedWeapon Attack: +8 to hit, range 10/100 ft., 1 target. Hit: 7 (2d6) fire damage + 1 (1d4) bludgeoning. The scampen that uses this gains disadvantage on its next attack.
Description
This small monocular clockworck is the embodiment of a gnome's ability to craft ingenious constructs. They are well known for their long, striding legs and happy attitude.
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