Small Construct, Any Lawful Alignment
Armor Class 15 Gold
Hit Points 20 (3d10 + 5)
Speed 60 ft.
STR
9 (-1)
DEX
23 (+6)
CON
23 (+6)
INT
22 (+6)
WIS
14 (+2)
CHA
11 (+0)
Skills Perception +10
Damage Immunities Poison
Condition Immunities Petrified, Poisoned
Senses Passive Perception 20
Languages All It learns the language if it is in sight and within 10 feet of the source.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Evade. When attacked the scampen may spend the bonus action or reaction from its turn to Dex check. The rolled number the replaces its AC for that attck if it is higher than its current AC. 

 

This creature can be used as a mount by small or smaller humanoids.

Actions

Synthetic Fireball. (cooldown:2 rounds) The Scampen may cast the fireball spell at basic level as a nonmagical nonspell attack. The spell will require a Dex 16 save for half damage

Kick. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (2d4) bludgeoning damage. 

Burp. RangedWeapon Attack: +8 to hit, range 10/100 ft., 1 target. Hit: 7 (2d6) fire damage + 1 (1d4) bludgeoning. The scampen that uses this gains disadvantage on its next attack.

Description

This small monocular clockworck is the embodiment of a gnome's ability to craft ingenious constructs. They are well known for their long, striding legs and happy attitude.

Monster Tags: NPCMisc Creatureconstruct

Habitat: Urban

Raylord_Of_Khalah

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