Gargantuan Dragon, Any Chaotic Alignment
Armor Class 25 Natural armor
Hit Points 263 (25d20 + 125)
Speed 120 ft., Walk 60 ft.
STR
30 (+10)
DEX
10 (+0)
CON
20 (+5)
INT
22 (+6)
WIS
18 (+4)
CHA
26 (+8)
Saving Throws CON +13, WIS +12, CHA +16
Skills Arcana +13, Deception +15, History +13, Insight +11, Perception +11, Persuasion +22
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Invisible, Restrained
Senses Truesight 1 mile, Passive Perception 12
Languages Telepathy The Chitta can communicate perfectly with any creature who has desire. It can communicate regardless of distance if it is aware of a creature
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Soul Reader. At any time, the Chitta can read the minds of any creature it is aware of within 1 mile. This mind reading is undetectable, and can see a creatures deepest desires.

Wish Granter. The Chitta may cast the wish spell at will, with no chance of failing or backlash. The Chitta may only cast this spell as a reaction when its Soul Reader ability detects a creatures deepest or currently strongest desire. The wish spell grants that desire, but always in a way to torment the creature without going against the core idea of the wish. Each time the Chitta grants a wish, it gains a use of its Paracausal ability. 

Paracausal. The Chitta has three uses of this ability, unless it gains more. At any time, the Chitta may spend a use of this ability to make any attack, saving throw, or skill check made by a creature within 120 feet fail instantly

Legendary Resistance (3/Day). If the Chitta fails a saving throw, it may instead choose to succeed.

Actions

Multiattack. The Chitta uses its Corrupt Background or its Causal Flip. It then makes three attacks: two with its claws, and one with its bite. It may instead make three attacks with its Axiomatic Bolts

Corrupt Background. The Chitta breaks down the separation between timelines, rewriting a creatures past. Each creature within 120 feet must make a DC 23 Charisma saving throw. On a failure, a creature has its past rewritten. One aspect of that creatures background or backstory is changed. The creature is aware of both timelines, and knows that the changed background is currently real. This effect can only be changed by a casting of wish which always removes the ability to cast the spell from the caster

Causal Flip. The Chitta reverses the flow of causality within a 1 mile radius. Until the start of its next turn, any time an attack roll, saving throw, or ability check would succeed it instead fails. The reverse also applies.

Paradox Breath (recharge 5-6) The Chitta exhales a blast of compressed reality on a 120 foot cone. Each creature within that cone must make a DC 23 Dexterity saving throw. On a failure, a creature takes 110 (20d10) force damage and is phased out of dimensions until the end of their next turn. A phased creature deals half damage on all damage rolls, cannot target other creatures with spells, and must make a DC 15 wisdom saving throw at the start of their turn or suffer an indefinite madness. A creature who succeeds the dexterity saving throw takes half damage and is not phased

Hungry Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., 1 target. Hit: 49 (6d12 + 10) piercing damage. A creature hit by this must make a DC23 charisma saving throw. On a failure, it has part of its potential stolen. The Chitta regains hit points equal to the damage dealt, and until the start of the Chitta a next turn any time the creature would roll a d20 it instead rolls a d12

Bleeding Claws. Melee Weapon Attack: +17 to hit, reach 15 ft., 1 target. Hit: 37 (6d8 + 10) slashing damage. A creature hit by this attack must make a DC23 constitution saving throw. On a failure, it’s timeline begins to bleed and the creatures potential leaks. A Mote of Potential appears in a random space within 5 feet of that creature. Until the creature picks up that Mote, it cannot make attack rolls or force a creature to make saving throws. Only the affected creature may affect the mote

Tail. Melee Weapon Attack: +17 to hit, reach 25 ft., 1 target. Hit: 31 (6d6 + 10) bludgeoning damage. 

Axiomatic Bolts. RangedWeapon Attack: +15 to hit, range 500/1000 ft., 1 target. Hit: 22(4d10) force damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Tail Strike (Costs 1 Actions). The Chitta males a single Tail attack

Dimensional Scramble (Costs 2 Actions). The Chitta teleports up to its movement speed. All creatures within 15 feet of where it is teleporting to and from musk make a DC23 charisma saving throw, taking 22 (4d10) force damage on a failure and half as much on a success

Wish Granter (Costs 3 Actions). The Chitta uses its Wish Granter ability

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 20 (losing initiative ties), the Chitta takes a lair action to cause one of the following effects; the Chitta can’t use the same effect two rounds in a row:

  • The Chitta imprints another timeline into the current. All creatures within the lair must make a DC15 charisma saving throw or be teleported to a location of the Chitta a choice within the lair
  • The Chitta manifests an illusion of desire within the lair. Each creature must make a DC15 wisdom saving throw or become charmed by the lair

Regional Effects

The region containing a legendary Chitta’s lair is an area outside of normal causal effects, which creates one or more of the following effects:

  • Within the lair, cause and effect have their order reversed. This causes triggering events to happen after the events they cause
  • Desires become manifest, and appear as floating, ghostly images around the one who has them

If the Chitta dies, these effects fade over the course of #d# days.

Lorn_MacCannock

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