Medium Construct, Any Good Alignment
Armor Class 18 plate
Hit Points 123 (20d12 + 3)
Speed 45 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CHA +2
Damage Resistances All
Senses Passive Perception 20
Languages Common noble version
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

cash speed. spend a platinum to take an extra wagon

money or your life. spend gold to avoid damage - 1 gold per hitpoint of damage ignored

Actions

summon money.  summon 12d12*50 platinum pieces

bribe. offer to pay a target to join you. offer money and attempt to charm the target. effective even against targets immune to charm. attempt to charm the target(DC 30 - number of platinum offered) the charm lasts a number of days equal to the number of platinum offered times 10

 

Legendary Actions

the cash lord pays 3d4+3 platinum per legendary action used

cash cannon. fire a bolt of force that does (amount of gold spent in casting)d4

Lair and Lair Actions

 

Regional Effects

The region containing the cash lord’s lair is incredibly prosperous, which creates one or more of the following effects:

  • all creatures drop twice as much money
  • all items are worth twice as much

If the cash lord dies, these effects fade over the course of 6d12 days, 4d4 days after his death, a new lord rises.

Monster Tags: elf

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