Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Paralyzing howl. Physic ability: once every 2 turns if the dungeon master rolls a 10 or higher on a 20d dice (to decide what attack to do) this wolf will do paralyzing howl. Paralyzing howl causes every person wearing leather armor to take 5 damage and everyone wearing metal armor, studded armor, or carrying a metal shield to take 10 damage.
Description
Bigger than a horse, these wolves feed on a diet of bones. Their eyes glow red when they're mad and stop glowing once they have calmed down. You must roll a 15 or higher in animal handling (including your modifier) or roll a 13 or higher in persuasion if you are a druid to calm this beast down.
Previous Versions
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1/5/2021 9:54:37 PM
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1
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Coming Soon
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