Small Beast, Unaligned
Armor Class 12 (Natural Armor)
Hit Points 9 (2d6 + 2)
Speed 0 ft., Swim 40 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
Skills Perception +2, Stealth +4
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Underwater Camouflage. The shark has advantage on Dexterity (Stealth) checks made while underwater. 

Venomous Spine. The shark has a venomous spine protruding from its  dorsal fin. Whenever a creature touches the shark or hits it with a melee attack while within 5 feet, roll a d6.  On a 1 to 4, the attack occurs normally.  On a 5 to 6, the attacker takes 3 (1d6) piercing damage plus 4 (1d8) poison damage and must succeed on a DC 12 Constitution saving throw or be poisoned until it finishes a long rest.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Description

A bullhead shark is named for the prominent, horn-like forehead ridges on the top of its broad, blunt, flat head.  Unlike other sharks, its teeth are different in the front and back. The front teeth are small, sharp and pointed, while the back teeth are flat and blunt.  The dark brown harness-like markings on its lighter grey-brown body help it blend in with the sea floor.  Fairly docile, they feed mostly on molluscs and crustaceans.  A fully-grown bullhead shark can reach 5.5 feet in length.

Monster Tags: Misc Creature

Habitat: Underwater

Sam_Hain

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