Gargantuan Construct, Any Alignment
Armor Class 17 Natural
Hit Points 246 (40d10 + 100)
Speed
STR
23 (+6)
DEX
13 (+1)
CON
21 (+5)
INT
30 (+10)
WIS
19 (+4)
CHA
6 (-2)
Saving Throws DEX +4, CON +8, INT +13
Senses Passive Perception 14
Languages All
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Ancient Magic. The Colossus has the ancient nature based powered abilities. It can control plants, and teleport in bursts of Druidic energy. 

Actions

Crushing strike

Melee Weapon Attack: +10 to hit, reach 20 ft., 2 target. Hit: ? (2d12 + 9) force damage

 

Reactions

Plant shield: it can reduce the damage of an attack by 2d12+3

Legendary Actions

Blast of infinite power (Costs 3 Actions). It deals so much damage it blasts a person into a different plain and drops them to 1 HP.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Abandoned Colossus is a deity who grew angry and lonely after people stopped them. They are a source of immense knowledge and power, and are found in the arcane jungles of Arama.

Lair and Lair Actions

A massive Druidic jungle.

Lair Actions

On initiative count 1, the Abandoned Colossus takes a lair action to cause one of the following effects; the Colossus can’t use the same effect two rounds in a row:

  • Can teleport people

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Tinkerer1234

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