Rally. As a bonus action, the lieutenant calls another 2 (1d4) brigand minions into battle.
Multiattack. The lieutenant makes three melee attacks with its rapier or two ranged attacks with its musket.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Musket. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 120/480 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
Warlord's Lieutenant. As a reaction, when a minion dies, the lieutenant issues a command to its other minions. Those who can hear it gain a reaction they can use to immediately use their full movement.
The lieutenant has three villain actions, which it takes at the end of another creature's turn once per round. Once it has used its villain actions, the lieutenant loses use of its villain actions until it takes a long rest:
- Seek Cover! The lieutenant orders its minions to move to cover. Each minion that hears this command move up to 30 feet towards the nearest cover.
- Fire the Canon! The lieutenant directs brigands manning a nearby canon to decimate the nearest hostile creature.
- Raze it to the Ground! The lieutenant orders his brigands to burn everything to the ground. All remaining brigand minions set fire to nearby structures, forcing the heroes to either out out fires or chase the brigands as they flee.
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