Armor Class
14
Natural armor
Hit Points
19
(3d10 + 3)
Speed
30 ft., Climb 30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Damage Resistances
Bludgeoning, Slashing
Senses
Darkvision 30 ft., Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Desert dweller. The lizard can go for 2 months without food and 1 month without water. The lizard also has advantage on survival and perception checks to see through or survive a sandstorm.
Defensive position. The lizard uses its action to go into a special position to hide its weak points. While in this position, the lizard gains a +4 bonus to AC, unable to use actions, unable to move, uses a bonus action to exit this position.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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