Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following cleric spells prepared:
Cantrips (at will): light, spare the dying, sacred flame
1st level (3 slots): inflict wounds, cure wounds, sanctuary
Creature can have two of any of the following:
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 6 ft., up to 2 targets. Hit: 2 (1d6) bludgeoning damage.
Dagger. Melee Weapon Attack: +2 to hit, reach 20/60 ft. (thrown), one target. Hit: 1 (1d4) piercing damage.
Description
These acolytes are the lowest level for their organization and are highly trained in hand-to-hand fighting. They function more as a protective class, as opposed to the more magical initiates. They firmly believe in the mission of their cult and are willing to die to see it furthered.
They favor hand-to-hand fighting and do not use magic for their first attack.
They travel in groups of 2 or 3, with up to 12 existing in a large city at a time.
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