Medium Humanoid (Orc), Any Evil Alignment
Armor Class 16 (chain shirt)
Hit Points 59 (8d10 + 14)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +7, CON +5
Skills Athletics +6, Perception +4, Survival +4
Senses Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can’t use this feature again until it finishes a short or long rest.

Improved Critical. The warrior’s attack rolls now score a critical hit on a roll of 19 or 20 on the d20.

Grappler. The warrior has advantage with attack rolls against a creature they are grappling.

Actions

Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.

Greataxe.
Melee Weapon Attack:
+7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Monster Tags: Sidekick

DonQuiorgus