Attacker. The warrior gains a +2 bonus to attack rolls.
Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can’t use this feature again until it finishes a short or long rest.
Improved Critical. The warrior’s attack rolls now score a critical hit on a roll of 19 or 20 on the d20.
Grappler. The warrior has advantage with attack rolls against a creature they are grappling.
Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.