Armor Class
13
Hit Points
12
(2d6)
Speed
30 ft., Swim 20 ft.
STR
2
(-4)
DEX
14
(+2)
CON
9
(-1)
INT
4
(-3)
WIS
11
(+0)
CHA
24
(+7)
Damage Resistances
Acid, Poison
Damage Immunities
Cold
Senses
Blindsight 30 ft., Darkvision 60 ft., Passive Perception 15
Languages
Communicates through Telepathy, Can understand Common and Aquan but cant speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Sight. The blink Seahorse has advantage on Wisdom (Perception) checks that rely on sight underwater.
Water Breathing. The sea horse can breathe only underwater.
Aquatic Bubble. When at the surface of the water, The Blink Sea Horse can cast a Aquatic Bubble around itself and fly 5 ft. in the air and gain a walking speed of 30 ft.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 2(1d4 + 1) bludgeoning damage.
Teleport (Recharge 4–6). The Sea Horse magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/6/2021 2:29:49 PM
|
4
|
1
|
1
|
Coming Soon
|
Comments