Every Night Once daylight breaks, he disappears and his health is set back to full
Astral hatchet Launches a ghostly hatchet at a target that deals 1d20 psychic damage
YOUR TRESPASSING! can charge towards 1 target at double movement speed as a bonus action
Viscous Swing swings his axe dealing 2d10 piercing damage
Maniac Snack eats a raw rabbit to regain 1d10 HP
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A 6,8 man in a bloody bunny suit wielding an axe that appears every night under Colchester Overpass.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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