Special Trait Name. Enter the description for your special trait.
Spellcasting. The Blood Devil is a 1-level spellcaster. Its spellcasting ability is STR (spell save DC 10, +1 to hit with spell attacks). The Blood Devil has following spells prepared:
Cantrips: Thaumaturgy
1st level (1 slots): Burning Hands
Soul Contract. The Blood Devil can try to steal your soul, use constitution saving throw.
Fangs: Melee Weapon Attack: +1 to hit, reach 0ft., 1 target. Hit: 1 (1d6 + 1) Piercing damage.
Chain Whip. Ranged Weapon Attack: +1 to hit, range 10/15 ft., 2 target. Hit: 1 (1d6 + 0) Slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Summoned by the Orb of the Blood Devil. It's power comes from the flesh and blood on Earth. As long as there are living things, he has power.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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