Large Beast, Neutral Good
Armor Class 18 (natural armor)
Hit Points 161 (17d10 + 68)
Speed 50 ft.
STR
19 (+4)
DEX
17 (+3)
CON
19 (+4)
INT
11 (+0)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws STR +8, DEX +7, CON +8, WIS +7
Skills Athletics +8, Nature +4, Perception +7, Stealth +7, Survival +7
Damage Resistances Bludgeoning, Necrotic
Damage Immunities Force
Senses Darkvision 60 ft., Passive Perception 17
Languages Elvish Protected Creatures within their forests
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Smell. The Bufflewump has an advantage on Wisdom (Perception) checks if it relies on smell. 

Limited Telepathy. The Bufflewump can magically communicate simple ideas, emotions, and images telepathically to any creature within 30ft of it.

Labyrinthine Recall. The Bufflewump can perfectly recall any path it has traveled.

 

Actions

Charge. If the Bufflewump moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (2D8) +4 damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away and knocked pronely. If the target is prone, the Bufflewump can make a hoof attack as a bonus action.

Multiattack. The Bufflewump makes three attacks in the same turn, one with its ram then two with its hooves or fists.

Ram. Melee Weapon Attack: +8 to hit, reach 5ft, one target. Hit: 17 (3D8) + 4 damage.

Fists. Melee Weapon Attack: +8 to hit, reach 5ft, one target. Hit 13 *2D8) + 4 damage. The target is grappled (escape DC 18) if the target is Large or smaller than the Bufflewump and the Bufflewump does not have something grappled already.

Hooves. Melee Weapon Attack: +8 to hit, reach 5ft, one target. Hit: 18 (4D6) + 4 damage.

Description

Thunderous hoofbeats rumble and reverberate through the forest floor. Uneven tracks are left behind; deep and uneven, hooves and knuckles. An experienced hunter might know to depart swiftly. The Bufflewump is a sweet-natured creature, but for it to let its presence be known so easily could only mean it has cubs to protect. This creature's protective instinct is best not tested.

Appearance. Seemingly part bovine, part yeti, the Bufflewump is an imposing creature to ally and enemy. While in a relaxed posture, it stands about six feet tall and can easily rear up onto its hooves to tower over any creature it deems a threat. All Bufflewumps have at least two horns and powerful, muscular builds. Perhaps most notably, they possess extremely strong front arms and large, dextrous hands that allow some degree of fine motor control. Clever Bufflewump has been known to use simple tools.

Keenly Intelligent. Despite the appearance of being but a simple beast, the Bufflewump possesses considerable emotional and logical intellect. This impressive brainpower is best observed when the Bufflewump chooses to use its limited telepathic abilities to convey emotions, images, memories, and other simple thoughts to other creatures. With practice, someone with whom the Bufflewump has formed a bond can respond in kind.

Stalwart Companions. Bufflewumps do not often form social groups outside of their immediate family, particularly not with humanoids. When they do, they are highly protective and capable defenders. A Bufflewump will readily give its life to save that of its chosen companion.

"It's big and strong, to be sure, but it's not a beast of burden. there's a fierce intelligence behind those black eyes and it's smart enough to use basic tools. Given the size, strength, cleverness, and loyalty of the beast, they're highly prized as companions to the capable. Few are capable." - Huntsmaster Larimer

Monster Tags: beast companion

Habitat: ForestMountain

BerrawynTheTorchbearer

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