Armor Class
12
(natural armor)
Hit Points
9
(2d8)
Speed
20 ft., swim 20 ft.
STR
13
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Skills
Stealth +2
Damage Immunities
Acid
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amphibious. The acid crab can breathe air and water.
Death Burst. When the acid crab dies, it explodes in a burst of acid. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one. Additionally, acid eats through any wooden objects or surfaces within the radius.
Actions
Acid Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 2 (1d4) acid damage.
Comments