Magic Eaters. Whenever an Abomination is hit or affected by a spell roll a d100, on a 10 or lower, the Abomination instead eats the magic of the spell. Rendering useless and regaining 1d12 HP, if you are at full you instead can boost one stat by 1.
Multitrack. The Abomination can make two attacks, one slam and slash.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 4) bludgeoning damage.
Slash. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 4 (1d6 +4) slashing damage
Acid Vomit. Ranged Weapon Attack: +4 to hit, reach 10/20ft, one target. Hit: 7 (1d12+ 1)
Description
Abominations are Creatures that have gotten too close to a Psijic Devourer and have been forever changed, stripped of their will they stick close to the Devourer feeding off its unstable magics. Abominations are often humanoids with cancerous growths across their skin and extra limbs attached to their body.
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