Keen Hearing and Smell. The Akouo Raptis has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Blood Frenzy. The Akouo Raptis has attack on melee attack rolls against any creature that doesn’t have all its hit points.
Pounce. If the Akouo Raptis moves at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Akouo Raptis can make one bite attack against it as a bonus action.
Rampage. When the Akouo Raptis reduces a creature to 0 hit points with a melee attack on its turn, the Akouo Raptis can take a bonus action to move up to half its speed and make a bite attack.
Multiattack. The Akouo Raptis makes 3 attacks, 1 with its bite and 2 with its claws
Claw. Melee Weapon Attack: +6 to hit, 5 ft., one target. Hit: 7 (1d8+3) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, 5 ft., one target. Hit: 3 (1d6+3) piercing damage plus 3 (1d6) poison damage.
Tail. Melee Weapon Attack: +6 to hit, 10 ft., one target. Hit: 12 (2d8+3) slashing damage.
Fightful Pressence. Each creature of the Akouo Raptis choice that is within 60 feet of the Akouo Raptis and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Akouo Raptis Frightful Presence for the next 24 hours.
Akouo Raptis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Akouo Raptis regains spent legendary actions at the start of their turn.
Detect. The Akouo Raptis makes a Wisdom (Perception) check.
Tail Attack. The Akouo Raptis makes a tail attack.
Pounce (Costs 2 Actions). The Akouo Raptis moves up to half its move speed and performs the Pounce trait.
Description
They are blind but have holes in its head that can widen to hear&smell extremely well (sensitive)Solo hunters.They stay under shelters and underground areas due to their pale skin usually showing veins with bruise like colors and usually cuts or scars from fights. Pain tolerence is high in these. They can climb any surface with their extremely sharp claws at an ok pace but run very fast. Akouo only speak Akouo (but understand Abysal) and act out only to eat as carnivores and breed only every 3yrs as they can live to be 50. Their weakness is that Akouo are kinda dumb and can attack each other by mistake if they smell preys blood on another Akouo possibly killing their own kin. Usually stained with fresh or old blood from random living things.
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