Gargantuan Dragon, Chaotic Evil
Armor Class 22 (natural armor)
Hit Points 800 (18d20 + 144)
Speed 40 ft., Burrow 40 ft., Fly 80 ft., Swim 40 ft.
STR
26 (+8)
DEX
10 (+0)
CON
26 (+8)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +7, CON +15, WIS +8, CHA +9
Skills Perception +13, Stealth +6
Damage Immunities Cold
Condition Immunities Charmed, Grappled, Prone, Restrained
Senses Blindsight 60 ft., Darkvision 120 ft., Truesight, Passive Perception 23
Languages Common, Draconic
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Blizzard (Costs 3 Actions). the dragon roars causing an icy blizzard in a 60ft radius sphere around it. The area is obscured causing disadvantage on ranged attacks. Any creature the dragon sees as hostile must make a DC 18 CON save or take 8d8 cold damage. Creatures take an extra 2d8 at the start of their next turn.

Mythic Actions

Raise Dead (once per day) the dragon can raise corpses around it's layer (up to 10) undead with a CR of 3 or lower

Description

Blizzard dragons appear almost wraith-like. These creatures have thin hides of ice-covered snow which crackles and mists with elemental energy. Their eyes glow white and their frozen bones are visible through the tightly packed snow around their joints.

 

Cold and storm follow a blizzard dragon wherever it goes. As one approaches the weather turns bitter and windy as snow heralds the blizzard dragon’s arrival.

 

Planners and Schemers. Blizzard dragons are the most level-headed of the rage-filled catastrophic dragons. This is not to say they are without anger, but they are more likely to work with other elemental creatures and formulate a plan before battle, rather than simply relying on their might to kill everything in sight.

 

Friend of the Undead. Blizzard dragons have been known to work alongside undead. They recognize in undead the same hatred for life and the desire to destroy and use that to mutual benefit for as long as a partnership will allow.

Lair and Lair Actions

The Blizzard Dragon’s Lair

Where other dragons carve lairs out of the earth, blizzard dragons often build theirs out of ice and packed snow, creating elaborate, twisting mazes with slick floors and walls. From the outside this mass of tunnels looks almost like an enormous forgotten ball of clear yarn.

 

These passages are riddled with holes, so the sleet can still pelt the dragon’s enemies as they move through its home. The wind can carry the scent of intruders to the dragon deep within. The tunnels often take sudden turns or dips, creating slick, icy slides which take the dragon’s enemy into some perilous trap.

 

Legendary blizzard dragons often build their personal chambers with deep pits and ice spiked floors into which they move their enemies using their Catastrophic Aura. Blizzard dragons are crafty. As their aura grows they might cling to the walls or ceiling to use it to its fullest effect. They always have a secret escape tunnel in case events go awry, hidden by a thin sheet of ice and snow.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Freezing fog fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 10 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (3d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the dragon dies.
  • Jagged ice shards fall from the ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. The dragon makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (3d6) piercing damage.
  • The dragon stomps dropping one creature through packed snow to ice spikes. The creature must make a DC 18 Dexterity saving throw to avoid the trap. On a failure the creature takes 6d6 piercing damage and 4d4 cold damage.

Regional Effects

The region containing a legendary white dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

  • Chilly fog lightly obscures the land within 6 miles of the dragon’s lair.
  • Freezing precipitation falls within 6 miles of the dragon’s lair, sometimes forming blizzard conditions when the dragon is at rest.
  • Icy walls block off areas in the dragon’s lair. Each wall is 6 inches thick, and a 10-foot section has AC 5, 15 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage.
    If the dragon wishes to move through a wall, it can do so without slowing down. The portion of the wall the dragon moves through is destroyed, however.

If the dragon dies, the fog and precipitation fade within 1 day. The ice walls melt over the course of 1d10 days.

Habitat: ArcticMountain

Ashur82896

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