Medium Humanoid, Neutral Evil
Armor Class 16 (corselt of mail, shield)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
15 (+2)
Skills History +3, Intimidation +4, Survival +3
Senses Darkvision, Passive Perception 11
Languages Westron
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Craven. If Valter starts his turn with 32 or less hit points,he must make a DC 10 Wisdom saving throw. On a failure, he becomes Frightened and must use his Dash or Disengage action to move away from any enemies. If movement is impossible, he will take the Dodge action instead.

Survivor. If Valter is outnumbered, he always uses the Dodge action. When an opponent misses him, he may use his reaction to make a single melee attack.

Actions

Multiattack. Valter makes two attacks with his longsword.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 7 (1d8+3) slashing damage or 8 (1d10+3) slashing damage if used with two hands to make a melee attack.

Disarming Strike. Valter can aim to strike blows to knock whatever his opponent is holding out of its hand. On a successful roll to hit, his opponent must make a DC 12 Dexterity saving throw or drop whatever they are holding. The attack does no other damage.

Reactions

Commanding Voice. The Orc-Chieftain can inspire its allies with its imposing presence and authoritative voice. It may use its reaction to utter a command or shout a warning when a non-hostile creature, that it can see within 30 feet of it, is about to make an attack roll or a saving throw. The target can add a d6 Command Die to that roll, provided it can hear and understand the message. A creature can benefit from only one Command Die at a time, and creatures that possess Commanding Voice cannot benefit from this effect.

Description

Valter claims to be the descendant of noble kings, but he would be a bloody-handed tyrant if he ever won his kingdom. His smile is the last thing his foes ever see.

GRudyk

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