Berserk.
B/A- Once per Short Rest, This creature takes an Action Surge for an additional 2 Attacks.
Power in Numbers.
Creature gains Advantage when another Uruk-Hai is in its Attack range with the Selected Target.
2 Attacks per Round. Both with the same Weapon.
Action Melee Attack. Broadblade: +9 to hit, reach 5 ft., 1 target. Hit: (1d12+8) [Slashing] damage.
Action Melee Attack. Siege Spear: +9 to hit, reach 15 ft., 1 target. Hit: (1d8+8) [Piercing]
Action Ranged Attack. Heavy Crossbow: +9 to hit, range 60/180 ft., 1 target. Hit: 2d8+6 [Piercing] damage.
Attack of Opportunity.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Born from the Pits of Blackstone. This creature is humanoid in Form, but is mix of Ogre and Orc. Born to feel nothing, Fear nothing, and Fight to the last man.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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