Large Swarm of Medium humanoids, Chaotic Evil
Armor Class 19 Plate
Hit Points 72 (10d12)
Speed 50 ft.
STR
19 (+4)
DEX
11 (+0)
CON
20 (+5)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, CON +8
Skills Athletics +8, Intimidation +10
Senses Passive Perception 13
Languages Common, Giant, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Berserk.

B/A- Once per Short Rest, This creature takes an Action Surge  for an additional 2 Attacks.

Power in Numbers.

Creature gains Advantage when another Uruk-Hai is in its Attack range with the Selected Target. 

 

Actions

2 Attacks per Round. Both with the same Weapon.

Action Melee Attack. Broadblade: +9 to hit, reach 5 ft., 1 target. Hit:  (1d12+8) [Slashing] damage. 

Action Melee Attack. Siege Spear: +9 to hit, reach 15 ft., 1 target. Hit: (1d8+8) [Piercing]

Action Ranged Attack. Heavy Crossbow: +9 to hit, range 60/180 ft., 1 target. Hit: 2d8+6  [Piercing] damage.

Reactions

Attack of Opportunity.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Born from the Pits of Blackstone. This creature is humanoid in Form, but is mix of Ogre and Orc. Born to feel nothing, Fear nothing, and Fight to the last man.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

KatoRaam

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