Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Enthusiastic Spellcaster. The goblin can cast the cantrips, Booming Blade and Frostbite, at will.

 

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Just like with humanoids, a rare goblin is born with magical talent, and, due to their obsession with destruction, they throw themselves gleefully at the opportunity. Unfortunately, what they really want to cast is a fireball, but as of yet, none of them have figured it out.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

DalcineaDM

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