Medium Beast, Chaotic Neutral
Armor Class 18
Hit Points 150 (150d10)
Speed 60 ft.
STR
22 (+6)
DEX
20 (+5)
CON
19 (+4)
INT
18 (+4)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +9, DEX +8
Skills Stealth +26
Damage Resistances Bludgeoning
Condition Immunities Blinded, Poisoned
Senses Tremorsense up to 20 ft, Passive Perception 9
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. razor bite does 1d10 slashing damage

poison does 1d6 of poison every turn and can also spit it at a target

Spellcasting.

Actions

Action Name.

Action Melee Attack. razor bite (1d10 slashing)  tail attack (2d6)  bludgeoning damage 

Action Ranged Attack. poison spit (2d6) poison damage

Reactions

Reaction Name. Opportunity Attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

can climb up walls and does not see at all but it can feel the movement in the ground up to 20 ft.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

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