Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Symbiotic Entity - Wild Shape: +20 temp HP, roll double damage dice for Halo of Spores Damage, deal 1d6 additional necrotic damage with melee weapon attacks. Lasts 10 minutes.
Shroom Growth - Ranged Spell: range 150 ft., All normal mushrooms in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
Poison Spray - Ranged Spell Attack: range 10ft, DC 14 Con Save, 2d12 poison damage (half on successful save).
Chill Touch - Ranged Spell Attack: +6 to hit, range 120 ft. Hit: (2d8) necrotic damage or half on successful save.
You can use your reaction to deal 1d4 necrotic damage to one creature you can see when it moves into a space within 10 feet of you or starts its turn there, if it fails a CON saving throw (DC 14).
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
1/8/2021 6:06:51 PM
|
1
|
0
|
1
|
Coming Soon
|
Comments