Medium Aberration, Any Evil Alignment
Armor Class 13 Cloth
Hit Points 30 (2d8 + 1)
Speed 35 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws CHA +9
Skills Intimidation +16
Damage Resistances Fire
Damage Immunities Acid
Condition Immunities Blinded, Incapacitated, Paralyzed
Senses Blindsight, Truesight, Passive Perception 18
Languages Abyssal, Gith
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Spellcasting. The Shastesh is a 4-level spellcaster. Its spellcasting ability is 14, and the spell save DC is 14+DEX score modifier. The Shastesh has the following Druid spells prepared: 

Cantrip-Control Flames
4 Level Spells(3 Slots)- Ice Storm, Wall of Fire, and Guardian of Nature

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Kind of like a dementor, but you can see its face. Even as you can see the face, it does not have any facial features. Just a blank, white faceless demon.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUnderdark

BLIPPITHEGREAT

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