Weaponize Everything. A Bloody Knuckle Wrestler is proficient with all weapons, even improvised weapons.
Creative Fighting. All improvised weapons used by the Bloody Knuckle Brawler use a D8 for its Damage die.
Unmasked. If the Bloody Knuckle Wrestler is unmasked, he/she will try at all cost to hide their face. If they are unable to, they will surrender. Giving them disadvantage on every action.
Multiattack. The Bloody Knuckle Wrestler can attack twice with what ever they are holding, or their fist if using no weapon
Unarmed Strikes. Melee Weapon Attack: +7 to hit, reach of 5 feet., one target. Hit 12( 1d10+6) bludgeoning damage.
Improvised Weapon. Melee Weapon Attack: +7 to hit, reach of 5 feet., one target. Hit 10( 1d8+5) bludgeoning damage.
Taunt. After being hit the Bloody Knuckle Wrestler will gloat/mock their opponent. As a reaction this creature can cast Vicious Mockery at first level.)
Improved Grappling. After Grappling an opponent, the Bloody Knuckle Wrestler can make a performance check to do a special attack. ( Be creative with this attack, make it flavorful and give it a fun name.) Damage done is based on roll. (1-5= 2dmg),(6-10=4 dmg),(11-15=6 dmg),16-19=8 dmg), and (20=10 dmg, or instant incapacitation)
Description
A Bloody Knuckle Wrestler is a Masked Luchador to the extreme. Every Wrester is different, so use this stat block as a reference. As size, and monster type are open for creativity. But every wrestler wants to be on top, so make sure to make at least a few of them to fight against one another.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/8/2021 9:41:11 PM
|
9
|
3
|
--
|
Coming Soon
|
Comments