Speed: 40ft
Aura of hunger: Any creature within 1 mile of the Wendigo feels a gnawing hunger that you can never get rid of no matter how much you eat. This effect does not work on creatures that do not need to eat.
Aura of Starvation: A creature that starts its turn within 30 feet of the wendigo must succeed on a DC 15 constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the wendigo’s Aura of Starvation for the next 24 hours. Creatures that do not need to eat are immune to this effect.
Magic Resistance: The wendigo has advantage on saving throws against spells and other magical effects.
Fear of the Light: Whenever a creature shines bright light around the creature, it will real back and scream. For as long as the Wendigo is in the light, it has disadvantage on all attacks and saving throws.
Multiattack. The wendigo makes three attacks: two with its icy claw and one with its bite
- Icy Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage and 14 (4d6) cold damage
- Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
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