Armor Class
17
Natural Armor (Crystalline)
Hit Points
95
(10d10 + 40)
Speed
30 ft.
STR
19
(+4)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Resistances
Cold, Fire, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision, Passive Perception 8
Languages
Can't speak but understands abyssal and infernal
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The abyssal zombie makes 2 Arm Spike attacks
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 17 (5 d4+5) piercing damage.
Arm Spike. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 16 (3 d6+6) piercing damage.
Comments