Huge Beast, Unaligned
Armor Class 17 (Splint)
Hit Points 126 (11d12 + 55)
Speed 30 ft.
STR
26 (+8)
DEX
9 (-1)
CON
23 (+6)
INT
4 (-3)
WIS
9 (-1)
CHA
6 (-2)
Senses Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Multiattack. The armoured war elephant makes two gore attacks

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 31 (4d10 + 9) bludgeoning damage.

Description

An armoured elephant has been tamed and rigorously trained to perform in war. Performing as the ultimate shock cavalry and being able to brush off nearly any strike, if faced in battle it is advised that you surrender.

Monster Tags: Misc Creature

Habitat: Arctic

JayDonnelly

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