Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Multiattack. The armoured war elephant makes two gore attacks
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 31 (4d10 + 9) bludgeoning damage.
Description
An armoured elephant has been tamed and rigorously trained to perform in war. Performing as the ultimate shock cavalry and being able to brush off nearly any strike, if faced in battle it is advised that you surrender.
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