Medium Beast, Unaligned
Armor Class 15
Hit Points 53 (7d10 + 7)
Speed 60 ft.
STR
16 (+3)
DEX
20 (+5)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws STR +5, DEX +7, WIS +4
Skills Athletics +6, Perception +6, Stealth +7
Condition Immunities Charmed, Frightened
Senses Blindsight 15 feet, Passive Perception 14
Languages Can understand any language it was originally trained in.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell and has expertise with perception and athletics.

Alert. The hound has the Alert feature.

Loyal. The hound will only answer to one creature who has bonded with it over a 72 hour period. This person becomes its handler. If repeatedly mistreated by its handler, the hound will abandon them. A handler can only be bonded with one hound at a time. 

Track. The hound can track one target it has seen over a great distance. If the target crosses a body of water the hound looses the trail but can pick it up on the other side. If the target flys more than 300 feet the trail becomes to dispersed for the hound to follow. If it rains at any time during the track, the sent trail ceases to exist. The hound does not have to have seen the target if the handler has an item with the target’s sent on it and starts in a location the target has been in the last few days.

Obedience. The hound can follow basic commands like stay, heel, come, etc.

Good Boy. The hound has advantage on all saving throws if it is within 5 feet of its handler. 

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d4+ 5) piercing damage. If the target is a creature, it must succeed on a DC19 Athletics check or be restrained. If one of the hound’s allies are within 5 feet of the target, the target makes this check with disadvantage. If the target’s size is small  or smaller it has disadvantage on the check. 

Watch. The hound can take the ready action if given the command to by its handler. It can guard an area or watch a target. If the target moves from its space or attempts to take any action other than what the handler directs, the hound makes a Bite Attack and attempts to restrain the target.

Takedown Master. When commanded to attack the hound always takes the dash action to close the distance with a creature. If the hound dashes at least 20 feet before making a successful bite attack, the target automatically fails the Athletics check and instead makes a DC16 STR saving throw or be knocked prone. If the target succeeds it is still restrained. On a failed save the target is both restrained and prone. Small and smaller creatures have disadvantage on this saving throw, and the target takes an extra 1d4 piercing damage. If the hit is a critical hit, and the target fails their saving throw, the target then makes a DC20 CON saving throw. On a failed save the target is prone, restrained, and stunned for 1d4 minutes. 

Description

The Animal Trainer at the Waterdeep Bounty Hunters’ Guild has spent years selectively breeding, hand picking, and rigorously training these hounds. They are available only to members of the Waterdeep Bounty Hunters’ Guild who have the Animal Handling skill and a WIS score of at least 14. See the Animal Trainer to purchase one for 1,000 gp, and the Guild Smith for barding to protect your faithful companion. They cannot be used as mounts. 

A creature must bond with this hound before it will follow them. Spend 72 uninterrupted hours naming, feeding, playing, training, and sleeping near the hound to achieve this bond. Once bonded the hound aims to please its handler and will stop at nothing to protect them, including giving its own life. Good handlers keep treats of dried meat at the ready to reward their faithful companions for a good job. 

It is up to the DM’s discretion if a party can have more than one hound.  

Monster Tags: beast companion

Habitat: Urban

Guardian0311

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