Armor Class
14
(natural armor)
Hit Points
19
(3d10 + 3)
Speed
STR
15
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +4
Damage Immunities
Poison, Psychic
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The chain is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the chain must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the chain remains motionless it is indistinguishable from a normal knife.
Actions
Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the chain can’t constrict another target.
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