Medium Construct, Unaligned
Armor Class 15 Natural Armor
Hit Points 37 (10d6)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws CON +3
Damage Immunities Poison, Psychic
Senses Blindsight 2,400 ft, Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Weapons. The animated cannon's weapon attacks are magical.

Stable. Whenever an effect knocks the animated cannon prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone.

Tip Over.  The animated cannon tips over onto its side if it is knocked prone.  A prone animated cannon can't right itself, can't move, and automatically fails Strength and Dexterity saving throws.

Wheeled Carriage.  The animated cannon can't move up or down stairs, automatically fails any checks made to climb, and it moves at a third its speed instead of half speed in difficult terrain—moving 1 foot in difficult terrain costs it 3 feet of speed.

 

Actions

 Cannon Ball. Ranged Weapon Attack: +6 to hit, range 600/2400 ft., # target. Hit: 4 (1d6) [bludgeoning] damage.

Habitat: Urban

JamesSundstrom

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