Projection. The Bonnie-kin and mentally project what it wishes people to see for it's physicality. This image can be one size larger or smaller. A successful Perception (DC 14) check lets the creature looking to see past the illusion.
Shadow Teleport (Recharge 5–6). As a bonus action, the Bonnie-kin can teleport to an unoccupied space within 30 feet of it, provided that both the space it’s teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight.
Spellcasting. The Bonnie-kin is a 3rd level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, + 5 to hit with spell attacks). The Bonnie-kin has following Wizard spells prepared:
Cantrips (at will): Chill Touch, Minor Illusion, Shocking Grasp
1st level (4 slots): Color Spray, False Life, Tasha’s Hideous Laughter, Sleep
2nd level (2 slots): Invisibility, Mind Spike
Multiattack. Bonnie-kin attacks twice with it's claws.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 2) [slashing] damage.
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