Medium Humanoid (Goblinoid), Chaotic Neutral
Armor Class 15 Natural armor
Hit Points 40 (5d8)
Speed 25 ft.
STR
14 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Athletics +6
Senses Tremorsense 60 ft, Passive Perception 9
Languages Common, Goblin, Terran
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Standing Leap. The Craglin's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Multiattack: The Craglin  make two bash attacks 

Bash. Melee Weapon Attack: +4 to hit. reach 5ft, one target. Hit: 7 ( 2d8 + 2 ) bludgeoning damage, and the Craglin can push the target 5 feet away if the target is large or smaller.

Description

Craglins larger than normal goblins created from years of deep craggy living having evolved to live in such harsh terrain developing hardy bodies and large muscular arms that reach to there feet using them to propel them forward 

Previous Versions

Name Date Modified Views Adds Version Actions
1/21/2021 12:24:52 PM
1
0
1
Coming Soon

Monster Tags: Goblinoid

Habitat: HillMountainUnderdark

SirsithUnbound

Comments

Posts Quoted:
Reply
Clear All Quotes