Medium Construct, Unaligned
Armor Class 15 Natural Armor
Hit Points 114 (12d10 + 4)
Speed 20 ft., (Hover)
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
9 (-1)
CHA
2 (-4)
Saving Throws CON +6
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Prone
Senses Darkvision 60 ft, Passive Perception 9
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits
 

 

 
 
 
 
Actions
 

Multi Attack. The Armillary Cannon can attack twice using Light Bolt.

Light Bolt. Ranged Weapon Attack: +4 to hit, range 120 ft., 1 target. Hit: 7 (1d6 + 3) force damage.

Arcane Blast (Recharge 5-6). The Armillary Sphere releases a blast of arcane energy in a 5ft radius sphere centered on itself.  Each creature in that area takes 14 (3d6 + 3) force damage and must make a DC14 Strength saving throw or be thrown 10ft and knocked prone.

 
 
 
Reactions
 

Shield: The Armillary Cannon aligns its shields to increase its AC by 3 against a single attack it can see.

 
 
 
 
Legendary Actions
 

 

 
Mythic Actions
 

 

 

Description

 

A glowing orb in the center of several spinning rings with three orbiting shields make up the body of this machine.  Designed by the gnomes as a sturdy guardian, it has survived for nearly a century since its creation during the Sundering.  Without its creators to give it new commands, it remains here protecting its original charge until its energy runs out or it is destroyed.

 
 
 
 

Lair and Lair Actions

 

 

 
HumanCreepers

Comments

Posts Quoted:
Reply
Clear All Quotes