Medium Fiend, Neutral Evil
Armor Class 19 (natural armor)
Hit Points 580 (40d10 + 360)
Speed 60 ft., Climb 45 ft., Fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
28 (+9)
INT
22 (+6)
WIS
18 (+4)
CHA
26 (+8)
Saving Throws DEX +10, CON +16, INT +13, CHA +15
Skills Arcana +20, Deception +15, History +13, Insight +11, Perception +11, Stealth +11
Damage Resistances Cold, Fire, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Force, Lightning, Psychic
Senses Blindsight 300 ft., Darkvision 300 ft., Truesight 300 ft., Passive Perception 18
Languages All
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 30, +15 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: detect magic, magic missile, telekinesis,polymorph

3/day each: plane shift (self only), ray of enfeeblement, sleep

Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.

Spellcasting. The Hag is an 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 30, +15 to hit with spell attacks). The Hag has the following wizard spells prepared:

Cantrips (at will): encode thoughts, Frostbite, mage hand, prestidigitation, Toll the Dead

1st level (4 slots): detect magic, identify, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin, Phantasmal Killer

5th level (3 slots): cone of cold, scrying, wall of force, Arcane Hand, Dream, Dominate Person

6th level (2 slot): globe of invulnerability, True Seeing, Mass Suggestion

7th level (2 slot): teleport, Power word pain

8th level (1 slot): Maddening Darkness, Clone

9th level (1 slot): Wish, true polymorph

Actions

Claws.(Hag Form Only). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) psychic damage.

Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. She can also polymorph into any medium or smaller beast. Her statistics are the same in each form. Any equipment she is wearing or carrying goes into her body. She reverts to her true form if she dies.

Etherealness. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession. She can take 5 medium creatures with her.

Nightmare Haunting (3/Day). While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2021 7:40:56 PM
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Monster Tags: Hag

Habitat: Swamp

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