Small Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 10 (2d6 + 3)
Speed 30 ft., Burrow 15 ft., Fly 30 ft., Swim 15 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +2, CON +2, WIS +2, CHA +2
Skills Perception +2, Stealth +2
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 10ft, Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Actions

This golem acts independently of you, but it always obeys your commands. In Combat, it rolls its own Initiative and acts on its own turn. It can't Attack, but it can take other Actions as normal.

When the it drops to 0 Hit Points, it becomes "broken". You may expend a spell slot of 1st level or higher to repair it with arcane energy. 

 

Description

This small, black dragon is made of obsidian and clockwork gears magically animated by the Master Crafter, The Grinch. 

Atelic

Comments

Posts Quoted:
Reply
Clear All Quotes