Armor Class
15
(natural armor)
Hit Points
10
(2d6 + 3)
Speed
30 ft., Burrow 15 ft., Fly 30 ft., Swim 15 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
DEX +2, CON +2, WIS +2, CHA +2
Skills
Perception +2, Stealth +2
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 10ft, Darkvision 60 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Actions
This golem acts independently of you, but it always obeys your commands. In Combat, it rolls its own Initiative and acts on its own turn. It can't Attack, but it can take other Actions as normal.
When the it drops to 0 Hit Points, it becomes "broken". You may expend a spell slot of 1st level or higher to repair it with arcane energy.
Description
This small, black dragon is made of obsidian and clockwork gears magically animated by the Master Crafter, The Grinch.
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