Large Construct (Warforged), Neutral Evil
Armor Class 20 (natural armor)
Hit Points 120 (8d12)
Speed 30 ft.
STR
23 (+6)
DEX
8 (-1)
CON
22 (+6)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Necrotic
Damage Immunities Poison, Psychic
Senses Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Delver's Light. When SOLT12 has it's right eye open. It shines a bright light in a 100-foot cone in front of him.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. SOLT12 makes one axehand attack and one hammerfist attack.

Axehand. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, plus 11 (2d10) slashing damage if the target is prone.

Hammerfist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Petrifying Breath (Recharge 5-6). The SOLT12 exhales corrupted gas in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, if character the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2021 9:53:44 PM
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Enigma_3301

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