Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.
Regeneration. The chaos spider regains 16 (3d10) hit points at the start of its turn. If the chaos spider takes acid or fire damage, this trait doesn't function at the start of the chaos spider's next turn. The chaos spider dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The chaos spider makes three attacks: one with its bite and two with its claws. If it can, it uses its acid spray.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 22 Constitution saving throw, taking 27 (6d8) poison damage on a failed save and also must roll on this table:
Chaos venom (D4)
- 1 , 9 (2d8) Force damage and the target is stunned until the end of its next turn.
- 2 , 5 (2d4) Psychic damage and the target uses its reaction to make an attack against an ally of it within five feet.
- 3, 16 (3d10) Fire damage.
- 4, A reverse gravity spell is triggered with a height of 30 ft but it affects only the target. If the target leaves the area, which lasts for 1 round, the effect ends.
On a successful save the target takes half as much damage and does not have to roll on the table. If the chaos spider scores a critical hit, it rolls damage dice three times, instead of twice.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) bludgeoning damage, and the target is grappled (escape DC 14). The chaos spider has two claws, each of which can grapple only one target. While grappled a target takes 7 (2d6) cold or fire damage (random) at the start of each of its turns. If the chaos spider scores a critical hit, it rolls damage dice three times, instead of twice.
Acid Spray (Recharge 4-6). The chaos spider spits acid in a line that is 30 feet long and 5 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 24 (7d6) acid damage plus 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If a target fails the save by five or more it takes double the damage die.
Teleport. The chaos spider magically teleports up to 500 feet to an unoccupied space it can see.
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