Tiny Plant, Unaligned
Armor Class 11 natural
Hit Points 3 (1d4)
Speed 25 ft., the be rolling, they hating
STR
4 (-3)
DEX
10 (+0)
CON
14 (+2)
INT
3 (-4)
WIS
1 (-5)
CHA
3 (-4)
Skills Stealth +4000
Damage Resistances Damage Dealt By Traps
Senses Blindsight 60 feet, Passive Perception 10
Languages All
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

gift of melora:

coconuts may be combined to form primal versions of pre-existing animals or gain the traits of them

 

Actions

ROLL OUT: roll a d20, depending on the terrain, it will act

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

it is a coconut, that can scream internally and follow commands to the cocomancer, and other coconuts.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: plant

Habitat: Urban

AlexOliveri

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