Huge Monstrosity, Chaotic Evil
Armor Class 16 (Natural Armor)
Hit Points 185 (17d12 + 10)
Speed 40 ft., Climb 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws STR +8
Skills Athletics +7
Damage Vulnerabilities Fire, Slashing
Condition Immunities Charmed
Senses Darkvision 50ft, Passive Perception 10
Languages Common Understands but cannot speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

 

 

Actions

Multiattack. The beast can make one huge claw attack and one bite attack, if it has a creature grappled it can instead use a slam attack in place of its huge claw.

Huge claw. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 7) slashing damage. If the target is large or smaller it is grappled (escape DC 16).

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage.

Slam. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 7) bludgeoning damage.

Description

Legend has it that under a blood moon holy men turn into the most ferocious of beasts. Did the church lock themselves away for their own protection or to keep something from reaching the populace? Cleric beasts are huge abominations with wolf like heads, overgrown antlers, and one massive arm ending in foot long talons making these "lycanthropes" one of the most dangerous monster hunters are likely to encounter.

Monster Tags: Misc CreatureCult of the Howling Hatredmonstrosity

Habitat: Urban

MeganGoldenclaw

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