Bog Beast . Enter the description for your special trait.
Hurl Bogball. The Bog Beast hurls a handful of mucky, thick swamp. The target must make a DC 15 Constitution saving throw or take 1d4 points of damage on each turn that it has the gunk on itself. An action can be used to wash or wipe off the stuff.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) bludgeoning damage.
Throw Arm (recharge 5-6). The Bog Beast rips off an arm and makes either a melee attack or a ranged attack (20/60) using the arm as a weapon, with +3 to hit, dealing 8 (2d6 + 2) points of bludgeoning damage if it hits.
Retreat. If the Bog Beast takes at least 10 points of damage in one hit, it shrinks back into the bog.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Bog Beast dwells in swamps and bogs. At first it may look like a normal swamp, but when someone comes within 20 feet of it, the Bog Beast is formed out of the muck, resembling a humanoid figure with gaping holes in the "head" for eyes. The Bog Beast acts in a zombielike manner.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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