Large Monstrosity, Lawful Evil
Armor Class 18
Hit Points 142 (15d10 + 4)
Speed 20 ft.
STR
21 (+5)
DEX
10 (+0)
CON
19 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +9, CON +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Blindsight 15ft., Darkvision 120ft., Passive Perception 11
Languages None
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Grappler. Attacks made with Big Daddy's drill has advantage against a grappled target.

Siege Monster. The Big Daddy deals double damage to objects and structures.

Heavy. The Big Daddy can't swim but water doesn't hinder it's movement.

Amphibious. When it's suit is unruptured it can breathe both air and water. When the suit is ruptured it can only breathe air.

Actions

Multi Attack. The Big Daddy makes two attacks: one with it's backhand and another with it's drill.

Backhand. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage. Immediately after a hit the Big Daddy can use it's Bonus Action to attempt to grapple the target. When grappling the Big Daddy loses this attack.

Drill. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 13 (2d8 + 5) piercing damage.

Legendary Actions

At the start of each of it's turns Big Daddy gets 3 legendary actions

Injector (Costs 3 Actions). Big Daddy slams it's fist down on it's suit triggering an injector. The Big Daddy heals for 9 (1d10 + 4). This action can't be used again until after it's next turn.

Backhand (Costs 1 Action). Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage. Immediately after a hit the Big Daddy can use it's Bonus Action to attempt to grapple the target. When grappling the Big Daddy loses this attack.

Previous Versions

Name Date Modified Views Adds Version Actions
1/12/2021 3:09:00 AM
7
1
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Coming Soon
Astorianwarrior95

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