Shimmer change. Ranged attack: Cockatripletain turns a shimmering metallic color. All creatures looking at it are charmed. Charmed creatures are enchanted to fight on the side of the cockatrice. All charmed creatures will come to their senses if the cockatripletain dies or after making DC 15 roll.
Triple Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., three creatures. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being poisoned. If failed, creatures hit must take 1d4+2 every 30 minutes. Poison can be healed by most antidotes. Creature must make saving throw every 24 hours to deter poison.
Slam down. Ranged Weapon Attack: +5 to hit, reach 40 ft., 1 creature. Hit: 10 (d10+5) bludgeoning damage, and the target must succeed on a DC 13 dexterity throw to avoid being crushed. Crushed creature loose their next 2 turns and cannot be used until a long or short rest is completed.
Description
The Cockatripletain is a being that resembles the cockatrice, but with drastic changes. It has three heads, three tails, 1.5 times more mass, and is supported on 8 legs. It also has some part of the cockatrice's ability to turn to stone, but instead turn to a shimmering metal that charms all who see it, making it much stronger. Defeated it will turn back into metal, allowing a good hunter to make a lot of money off it.
Previous Versions
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1/12/2021 2:36:50 PM
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2
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1
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Coming Soon
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