Armor Class
15
Hit Points
20
(10d4)
Speed
5 ft., Fly 50 ft.
STR
2
(-4)
DEX
18
(+4)
CON
10
(+0)
INT
1
(-5)
WIS
14
(+2)
CHA
6
(-2)
Skills
Perception +5
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Passive Perception 15
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Sight. Clockwork Hummingswarm has advantage on Wisdom (perception) checks that rely on sight.
Flyby: Clockwork Hummingswarm doesn't provoke opportunity attacks when it flies out of an enemy's reach
Aerial Flit. As a bonus action, Clock Hummingswarm can take the Dash or Dodge action while in flight.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain hit points or gain temporary hit points.
Actions
Beak. Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 1d10 piercing damage.
Description
A swarm of tiny angry hummingbirds made of wood, paper, and light metals.
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