Wall Walk. The Golem can move through brickwork of a similar type to its construction as if it were difficult terrain, whilst moving into a wall in this manner it cannot trigger opportunity attacks, be knocked prone, or have its movement speed reduced.
Watcher of the streets. The golem is indistinguishable from a worked brick wall or surface when stationary. In addition to this, the golem magically records everything it sees and can telepathically broadcast these images to any creature within 1 mile that it recognises as its creator.
Undermine and Subside. The golem deals siege damage, in addition when it deals damage to a structure it regains hitpoints equal to half the damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked 10 feet backwards or fall prone, the Wallwalker Golem can choose either of these options after successfully hitting.
Description
The Wallwalker Golem, or Brick-wall golem to those with a less charitable view, is a form of clay construct built for infiltration and spycraft- designed to make record of events it watched upon and transmit them to its creator. Whilst difficult to see, the rigidity of its body does make it more vulnerable to cracking and breaking from blunt force- meaning the construct has recently fallen out of favour with its traditional use in both city watches and thieves guilds.
It was said that in the city of sigil's past there was once a time when you could not walk the streets without being seen by one- the walls have eyes you know.
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