False Appearance. While the Creeping Tendril remains motionless, it is indistinguishable from a normal plant.
Pierce. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: The target takes 9 (2d6 + 2) piercing damage, and it is grappled (escape DC 12). Until this grapple ends, the target takes 4 (1d6) necrotic damage at the start of each of its turns. This damage heals the Creeping Tendril for the same amount. Any creature brought to 0 hp in this way must make also make a Con save (DC15) or become infected with Blight. The Creeping Blight can only pierce one target at a time.
Cloying Scent (3/day). The Creeping Tendril’s flowers release a strong musk that targets all humanoids within 10 feet of it. Each target must succeed on a DC 11 Wisdom saving throw or be charmed by the creeper for 1 minute. A creature charmed in this way does nothing on its turn. A creature charmed by the tendril can repeat the saving throw at the beginning of each of its turns, ending the effect on itself on a success. A successful save means the target cannot be affected by the Cloying Scent again for 24 hours.
Description
These plant creatures are the result of the Godwoven disease known as the Blight. When the host of a creature carrying the disease dies it can give rise to up to 3 Creeping Tendrils (1d4-1). These tendrils then produce sweet smelling fruit in an attempt to have other creatures get close enough to attack, beginning the cycle again, or to have the its fruits consumed which will spread a more virulent type of the Blight.
The Creeping Tendrils can grow up to 7' tall, and are covered with a waxy substance that grants their resistance to fire and cold. They have large purple and white flowers that somewhat resemble an orchid. While fruiting the plants produce a large striped purple and violet fruit reminiscent of an aubergine.
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