Medium Humanoid (Lizardfolk), Neutral
Armor Class 13 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 20 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft., Passive Perception 13
Languages Draconic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Ambusher. The chameleonfolk has advantage on attack rolls against any creature it has surprised.

Chameleon Skin. The chameleonfolk can change the color of its skin to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide.

Spider Climb. The chameleonfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sticky Tongue. As a bonus action, the chameleonfolk can use its sticky tongue to initiate grapple against a target it can see up to 10 feet away. If the target is an object weighing up to 10 pounds, it is instantly pulled to the chameleonfolk's person.

Actions

Multiattack. The chameleonfolk makes two weapon attacks.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if wielded in melee with two hands.

Description

Chameleonfolk

A subspecies of lizardfolk native to the Quoraska Jungle, chameleonfolk are a peaceful but isolationist people. Their mannerisms and culture are very similar to those of other types of lizardfolk, though they rely less on scavenging and cannibalism. 
The tribe leaders of the chameleonfolk are known as chieftains, though their roles are more as shaman and seers than administrators or leaders. Chieftains have a strong connection to the environment, and will also ask it for favors—or even for strength—in exchange for their reverence and protection. 

Credit: ItsADnDMonsterNow, DM Dave, Paper Forge

 

Habitat: ForestSwamp

DarkwingDuck2187

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