Tiny Beast, Unaligned
Armor Class 11
Hit Points 6 (2d4 + 2)
Speed 30 ft.
STR
8 (-1)
DEX
13 (+1)
CON
14 (+2)
INT
30 (+10)
WIS
10 (+0)
CHA
7 (-2)
Skills Arcana +12, History +12
Senses Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Gibberish: The Chizard cannot be communicated with by an means of telepathy, nor can communicate with a creature with the ability to speak with beasts.

 

Actions

Action Name. Enter the description for your action.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1 piercing damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Chizard is part chicken, part lizard.  It has the head of a chicken, and the body of a lizard.  It also is a bearer of ancient knowledge, and is infinitely genius, but there is also no way to communicate with it, and it can't read or write.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

itsamimic

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