Medium Aberration (Human), Neutral Evil
Armor Class 13 Natural Armor
Hit Points 110 (5d6)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
13 (+1)
INT
6 (-2)
WIS
11 (+0)
CHA
6 (-2)
Damage Immunities Psychic
Senses Darkvision 60 ft., Passive Perception 10
Languages Common Understands but can't speak, Deep Speech, Undercommon Understands but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Moaning Wails. At the start of each of the ascended cultist's turns, each creature within 5 feet of the ascended cultist must succeed on a DC 11 Wisdom saving throw or take 2d6 psychic damage, provided that the aberration isn’t incapacitated.

Instinctual Devotion. The ascended cultist has advantage on saving throws against being charmed or frightened.

Actions

 Multi-Attack. The Ascended Cultist makes three attacks, one with serrated tendril and two with it's shortsword

Serrated Tendril. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 7 (1d10+3) slashing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the Ascended Cultist's next turn.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d6+3) piercing damage

 

 

Description

Gruesome abominations made from the willing body of one of the members of the Cult of the Writhing One. Through rituals, dark sorcery and science high ranking members of the cult graft abberant flesh onto these willing sacrifices and transform them into powerful almost mindless beasts designed to wreak havoc on the enemies of the cult.

This transformation is seen by members of the cult as a way to truly ascend to a higher power.

Previous Versions

Name Date Modified Views Adds Version Actions
1/4/2021 8:58:31 PM
12
3
--
Coming Soon
1/12/2021 8:31:55 PM
16
2
1.5
Coming Soon

Habitat: MountainSwamp

The_Dungeon_Mouse

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